Software Developer | VR/AR Enthusiast

About Me

I am a Computer Engineer with a strong passion for emerging technologies and continuous learning.

Currently, I work as CTO and Lead Programmer, driving strategic decision-making and fostering a healthy, productive team environment.

My experience covers development with Unity, Photon, Mirror and Virtual Reality projects.

Skills & Expertise

Core Technologies

Unity 3D C# Unreal Engine Python Android Dev English (B2)

Software Architecture & Tools

Software Architecture Procedural Content Generation Object Pooling & Optimization Tool Development Blender API Inverse Kinematics (IK)

VR & Gameplay

VR/AR Development Physics Simulation Multiplayer (Photon / Mirror) Gameplay Programming Game Design UI/UX Design

Experience & Projects

Escape Temple
Oct 2024 - Present

Virtual Revolution

CTO & Lead Programmer

Escape Temple
2026 Virtual Revolution Project

Escape Temple

Developed natively for PICO 4 Ultra Enterprise.

More details →
Latest release date: May 2026 Unity Asset Store Tool

Inventory Pro

Advanced and modular inventory framework designed for professional Unity projects.

View on Asset Store →
Latest release date: February 2026 Unity Asset Store Tool

Groove Racing - Ultimate Modular Slot Car Kit

Comprehensive modular kit with custom shaders, meshes, and physics for slot car racing systems.

View on Asset Store →
Latest release date: February 2026 Unity Asset Store Tool

Inventory Lite

Lightweight and highly performant inventory system architecture for fast Unity integration.

View on Asset Store →
Latest release date: January 2026 Unity Asset Store Tool

Sniper System - Realistic

Realistic ballistics, scope optics mechanics, and weapon system template for Unity.

View on Asset Store →
Latest release date: November 2025 Unity Asset Store Tool

Procedural Creature Leg System

Advanced IK and procedural animation solver system for multi-legged creatures in Unity.

View on Asset Store →
Far West
2026 Virtual Revolution Project

Far West Express (Pico 4 Edition)

Originally developed for Quest 2; later ported and optimized for PICO 4 Ultra Enterprise.

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Space Elite Squad
2026 Virtual Revolution Project

Space Elite Squad (Pico 4 Edition)

Originally developed for Quest 2; later ported and optimized for PICO 4 Ultra Enterprise.

More details →
Galaxtron PICO
2026 Virtual Revolution Project

Galaxtron (Pico 4 Edition)

Originally developed for Quest 2; later ported and optimized for PICO 4 Ultra Enterprise.

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Strike Force PICO
2026 Virtual Revolution Project

Strike Force (Pico 4 Edition)

Originally developed for Quest 2; later ported and optimized for PICO 4 Ultra Enterprise.

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Survival War Z
2026 Virtual Revolution Project

Survival War Z (Pico 4 Edition)

Originally developed for Quest 2; later ported and optimized for PICO 4 Ultra Enterprise.

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Candy World
2026 Virtual Revolution Project

Candy World (Pico 4 Edition)

Originally developed for Quest 2; later ported and optimized for PICO 4 Ultra Enterprise.

More details →
Galaxtron
2025 Virtual Revolution Project

Galaxtron

Original launch natively developed for Meta Quest 2.

More details →
Strike Force
2025 Virtual Revolution Project

Strike Force

Original launch natively developed for Meta Quest 2.

More details →
Clicker Hole 2
2024 Personal Project

Clicker Hole 2

Mobile casual game developed with Unity & C#.

View on Google Play →
Clicker Hole 1
2020 Personal Project

Clicker Hole

Mobile casual game developed with Unity & C#.

View on Google Play →
2020 - 2025

University of Almería

Computer Engineering Degree

Apr 2019 - Sep 2019

VERAJOKER SL

IT Technician

Mar 2018 - Jun 2018

e-sistemas.net

IT Technician

2017 Personal Project

Unreal Engine Project

Early exploration in 3D game mechanics & level design using UE4.

Watch on YouTube →
2016 - 2018

CES S. Ramón y Cajal

Network Computer Systems Administration

Mar 2015 - Jun 2015

Computer Store

IT Technician

2013 - 2015

IES Padre Suarez

Microcomputer Systems and Networks