About Me
I am a Computer Engineer and Unity Developer specialized in VR, gameplay programming and interactive experiences.
Over the last years, I have worked on commercial VR projects for Meta Quest and PICO platforms, contributing to gameplay systems, multiplayer features, optimization and technical architecture.
I have also taken technical leadership responsibilities, including architecture decisions and team coordination, while remaining closely involved in development.
Skills & Technologies
Core Technologies
Software Architecture & Engineering
VR & Gameplay
Experience & Projects
Virtual Revolution
Lead VR Programmer
Unity development for commercial VR experiences, including gameplay, multiplayer systems, optimization and technical architecture.
Conectica
Procedural pipe-connection puzzle game developed with Unity and C#, featuring progressive difficulty and gameplay systems.
Spin For Your Life
Dark roguelite roulette game developed with Unity & C#, combining strategy, survival and horror mechanics.
Escape Temple
Developed natively for PICO 4 Ultra Enterprise.
More details βInventory Pro
Advanced modular inventory framework designed for professional Unity projects.
View on Asset Store βGroove Racing - Ultimate Modular Slot Car Kit
Modular racing kit featuring custom shaders, meshes and physics systems.
View on Asset Store βInventory Lite
Lightweight and performance-oriented inventory system for Unity.
View on Asset Store βSniper System - Realistic
Realistic ballistics, scope mechanics and modular weapon-system architecture.
View on Asset Store βProcedural Creature Leg System
Procedural IK and animation system for multi-legged creatures.
View on Asset Store β
Far West Express
Originally developed for Quest 2 and later ported and optimized for PICO 4 Ultra Enterprise.
More details β
Space Elite Squad
Originally developed for Quest 2 and later ported and optimized for PICO 4 Ultra Enterprise.
More details β
Galaxtron
Originally developed for Quest 2 and later ported and optimized for PICO 4 Ultra Enterprise.
More details β
Strike Force
Originally developed for Quest 2 and later ported and optimized for PICO 4 Ultra Enterprise.
More details β
Survival War Z
Originally developed for Quest 2 and later ported and optimized for PICO 4 Ultra Enterprise.
More details β
Candy World
Originally developed for Quest 2 and later ported and optimized for PICO 4 Ultra Enterprise.
More details β
Galaxtron
Originally developed for Meta Quest 2.
Strike Force
Originally developed for Meta Quest 2.
Clicker Hole 2
Mobile casual game developed with Unity & C#.
View on Google Play β
Clicker Hole
Mobile casual game developed with Unity & C#.
View on Google Play βUniversity of AlmerΓa
Computer Engineering Degree
VERAJOKER SL
IT Technician
e-sistemas.net
IT Technician
CES S. RamΓ³n y Cajal
Network Computer Systems Administration
Computer Store
IT Technician
IES Padre Suarez
Microcomputer Systems and Networks